loopybeta:quick_host_track_freeze_to_save_cpu

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
loopybeta:quick_host_track_freeze_to_save_cpu [2021/11/12 09:56] – [Other Workflows] wimloopybeta:quick_host_track_freeze_to_save_cpu [2021/11/12 10:19] (current) wim
Line 1: Line 1:
-** Work in Progress ** 
-// Not yet fully validated. // 
- 
 ====== Quick Track Freeze in Hosts to Save CPU ====== ====== Quick Track Freeze in Hosts to Save CPU ======
 +** NOTE: Work in Progress ** // Not yet fully validated and may not include recent app changes. //
 +
 This quick method can be used to freeze a track in a host such as AUM when CPU use is getting too high. This guide is written for AUM, but can be used in any host that supports AUFx. The idea is to record the input from an app that is already playing some kind of loop, so that the plugin can be disabled or removed to save CPU. This quick method can be used to freeze a track in a host such as AUM when CPU use is getting too high. This guide is written for AUM, but can be used in any host that supports AUFx. The idea is to record the input from an app that is already playing some kind of loop, so that the plugin can be disabled or removed to save CPU.
  
Line 9: Line 8:
   - App Settings:   - App Settings:
     * Audio Sources > Audio Unit Input > Visibility (the Eye icon): ON     * Audio Sources > Audio Unit Input > Visibility (the Eye icon): ON
-    * Host Sync: ON +    * Synchronization > Host Sync: ON 
-    Global Track Settings: +  Global Track Settings: 
-      Play/Stop Quantization: Record if Empty: ON +    * Record if Empty: ON 
-      * Loop Audio Threshold Recording: OFF +    * Recording > Auto Count Out: ON 
-      * After Recording: PLAY+    * Recording > Count In Quantization and Count Out Quantization: ON 
 +    * Loop Audio Threshold Recording: OFF 
 +    * After Recording: PLAY
  
 ===== Track Setup ===== ===== Track Setup =====
  
   - Swipe up on the first loop to get to its settings   - Swipe up on the first loop to get to its settings
 +  - Set the loop Length to the number of bars you want to record.
   - Scroll to Follow Actions (you may need to touch the down arrow at the bottom of the menu to open up additional settings)   - Scroll to Follow Actions (you may need to touch the down arrow at the bottom of the menu to open up additional settings)
     * Tap Begin Record, then scroll down to Audio Source Actions > Mute / Unmute Audio Source     * Tap Begin Record, then scroll down to Audio Source Actions > Mute / Unmute Audio Source
Line 27: Line 29:
       * Action: Mute       * Action: Mute
       * Tap the Create New Action button       * Tap the Create New Action button
-  * Scroll up to the track Length settings and select the number of bars you want to record. +  Delete all but the first loop. If we want more loops later, we can copy and paste the first loop then clear it. This will save having to make all the above settings for each track.
-  * Delete all but the first loop. If we want more loops later, we can copy and paste the first loop then clear it. This will save having to make all the above settings for each track.+
  
 This is a good time to save the project so that it can be quickly opened for other tracks. This is a good time to save the project so that it can be quickly opened for other tracks.
  
 ===== Record ===== ===== Record =====
-If all has gone well we now have a single track set to record a looping input source for a set number of bars. Recording should begin when the host starts and end automatically. When recording ends the audio input will be automatically muted and the loop will begin playing. At that point the input app(s) can be disabled or removed. +If all has gone well we now have a single track set to record a looping input source for a set number of bars. Recording should begin when the host starts and end automatically. When recording ends the audio input will be automatically muted and the loop will begin playing. At that point the input app(s) can be disabled or removed. Maximum CPU savings requires removing the input completely. For this reason, saving the session so that the channel can be restored later is recommended.
-  * Maximum CPU savings requires removing the input completely. +
-  * For this reason, saving the session so that the channel can be restored later is recommended.+
    
   - With the host transport stopped, tap the track to arm it.   - With the host transport stopped, tap the track to arm it.
  • loopybeta/quick_host_track_freeze_to_save_cpu.1636671412.txt.gz
  • Last modified: 2021/11/12 09:56
  • by wim