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**Delay Plus Quantization**. You will sometimes need to have a delay before a quantized event to make sure that it fires on the NEXT quantization interval rather than right now as in the //Stop Clip Timing// example elsewhere on this page. If the clock is at 0, every quantization amount would trigger. | **Delay Plus Quantization**. You will sometimes need to have a delay before a quantized event to make sure that it fires on the NEXT quantization interval rather than right now as in the //Stop Clip Timing// example elsewhere on this page. If the clock is at 0, every quantization amount would trigger. | ||
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+ | **Dummy Actions**. If you need to quantize an action after a delay, you may need to create a dummy action that does nothing but delay. If the action itself is a play or stop or record action which has its own quantization settings, set the quantization within that action. If you need to use a " | ||
===== Related Pages ===== | ===== Related Pages ===== | ||
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- | **Dummy Actions**. If you need to quantize an action after a delay, you may need to create a dummy action that does nothing but delay. If the action itself is a play or stop or record action which has its own quantization settings, set the quantization within that action. If you need to use a " | ||
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