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beepstreet_drambo [2020/12/17 15:57] – [Signals] rs2000beepstreet_drambo [2021/02/15 22:38] – Added info about sampler files import and automapping file name syntax. rs2000
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 ==== Workflow and sequencer ==== ==== Workflow and sequencer ====
 +Drambo is a virtual modular synthesis and sequencing studio that consists of modular synthesis tracks, each with a corresponding sequencer track. The synthesis tracks can be chosen by hitting the corresponding drum pads.
 +An audio mixer channel representation of all tracks that also allows for scrolling through tracks can be shown by hitting the upper right "burger menu" symbol, while a grid representation of all sequencer tracks can be shown by hitting the upper right dot grid symbol. As Drambo supports both landscape and portrait orientations of your iDevice, more sequencer or modular synthesis tracks can be seen by turning the device into portrait mode.
 +It can be a good idea to place tracks next to each other that may require simultaneous tweaking, especially when using AUv3 plugins that rely on visuals.
 +
 Drambo's sequencer is built around a pattern concept. Each pattern has a certain number of steps and repeats and unless the "Loop" symbol on the transport bar is enabled, all patterns will play in a linear sequence. After the last pattern has finished playing, Drambo will continue playing the first pattern again. Drambo's sequencer is built around a pattern concept. Each pattern has a certain number of steps and repeats and unless the "Loop" symbol on the transport bar is enabled, all patterns will play in a linear sequence. After the last pattern has finished playing, Drambo will continue playing the first pattern again.
  
 The sequencer has a modular concept, much like the synthesis modules but with features specific to sequencing. Sequencer step modules are called "Step Components" and they can be shown by hitting the STEP button on the right. Apart from the most common "Note" component, many other step components are available that perform certain actions or define conditions under which the following step component is executed. This is one way to play, for example, a sequenced note only every 4th pattern repeat or randomly at this position. The sequencer has a modular concept, much like the synthesis modules but with features specific to sequencing. Sequencer step modules are called "Step Components" and they can be shown by hitting the STEP button on the right. Apart from the most common "Note" component, many other step components are available that perform certain actions or define conditions under which the following step component is executed. This is one way to play, for example, a sequenced note only every 4th pattern repeat or randomly at this position.
 Polymetric sequences with different sequencer lengths on different tracks can be achieved by adding a "Jump" step component on any sequencer step. It allows for jumping to any other step in the sequence as soon as the playhead in this sequence reaches that step. Polymetric sequences with different sequencer lengths on different tracks can be achieved by adding a "Jump" step component on any sequencer step. It allows for jumping to any other step in the sequence as soon as the playhead in this sequence reaches that step.
 +
 +==== Routing ====
 +Drambo allows you to connect modules without wires. Tapping on a signal port which is not yet connected will show all ports that can it can be connected to, which are all modules that are located before the module you're about to connect. When designing modular creations, keep this limitation in mind, as it may in some cases (instant Feedback) require a few duplicate modules to achieve the same effect as in classic modular systems.
 +Connections are indicated in two ways: The color of a signal port is the same as the module it receives from, and when you tap on a signal port, both the port and the connected port will flash in orange color.  
 +Double-tapping on a signal port will open a popup menu to disconnect that port.
 +
 +Routing is not limited to a track. You can also route signals between tracks, including track mixer modules in the "Main" channel. When routing MIDI signals, be aware that routing MIDI to a track will make the MIDI signal available to track modules, not to the sequencer.
  
 ==== Signals ==== ==== Signals ====
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 Independent from patterns and track modulators, scenes can store parameter changes as "presets" or "snapshots", so to say. Up to 16 different snapshots can be stored and recalled on scene pads A to P, and choosing a scene is done by hitting either the left or right button next to the horizontal crossfader which will allow for seamless morphing between the snapshots stored on the scenes chosen on the buttons left and right from the crossfader. Like modulators, these are independent from the pattern sequences and will work globally. Independent from patterns and track modulators, scenes can store parameter changes as "presets" or "snapshots", so to say. Up to 16 different snapshots can be stored and recalled on scene pads A to P, and choosing a scene is done by hitting either the left or right button next to the horizontal crossfader which will allow for seamless morphing between the snapshots stored on the scenes chosen on the buttons left and right from the crossfader. Like modulators, these are independent from the pattern sequences and will work globally.
  
 +===== Creating Sampler instruments =====
 +Since february 2021, the Sampler can automatically import and map samples to appropriate key and up to 4 velocity ranges.
 +
 +For this to work, your samples need to follow this file name convention:
 +**{SampleName}_{NoteNameOr3digitNoteNumber}_{3digitVelocity}.fileextension**
 +
 +Sampler will try to map samples according to note name (also setting the root key from the given note name/number) and velocity between 001 and 127 for up to 4 samples stacked and velocity switched.
 +Vertical and horizontal gaps are filled automatically by stretching the mapped range to the next neighbor in a hopefully sensible way.
 +
 +Levels will be uniform across different velocity windows in order to not destroy the velocity response in a typical setup where you would follow the Sampler with an ADSR that already adds adjustable polyphonic velocity response.
 +
 +Since auto mapping completely relies on sample names, you won't need any SFZ or EXS files for import, just the correct sample names.
 +Batch renaming files can be done on MacOS using Finder rename or on Windows using the Multi Rename tool in Ghisler Total Commander.
 +You drop all files into one folder, upload them to Drambo and in Sampler, use the "Create zones from folder" > "Select current folder" function.
  
 ===== Videos and Tutorials ===== ===== Videos and Tutorials =====
  • beepstreet_drambo.txt
  • Last modified: 2024/04/10 19:56
  • by _ki