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beepstreet_drambo [2020/12/17 15:55] – [Signals] rs2000beepstreet_drambo [2020/12/17 15:57] – [Signals] rs2000
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 As of December 2020, Drambo works with the following signal types: As of December 2020, Drambo works with the following signal types:
 === Audio, Pitch, Gate, Velocity, Time: === === Audio, Pitch, Gate, Velocity, Time: ===
-These all behave like "analog signals" like you find them in hardware modular systems. Check Drambo's built-in manual (page 6) for details. These signals are interchangeable, they might need math modules to adjust their levels to work together as intended though.+These all behave like "analog signals" like you find them in hardware modular systems. Check Drambo's built-in manual (page 6) for details. These signals are interchangeable, you might need math modules to adjust their levels to work together as intended though.
 === MIDI: === === MIDI: ===
-A stream of MIDI messages. It's a unique signal that can only be used with modules that have MIDI ports.+A stream of MIDI messages. It's a unique signal that can only be used with modules that have MIDI ports. There's a number of modules available though to convert between MIDI and control signals.
 === Spectrum/Wavetable: === === Spectrum/Wavetable: ===
 Another unique signal that can only be used inside a Wavetable Oscillator rack, currently only suported by the "Wave effect" and "Wave filter" modules. (Tip: Here is where you can have low, high and band pass filters with arbitrary steepness by combining Wave filter modules and using your sampled waveforms processed to 2048 samples length.) Another unique signal that can only be used inside a Wavetable Oscillator rack, currently only suported by the "Wave effect" and "Wave filter" modules. (Tip: Here is where you can have low, high and band pass filters with arbitrary steepness by combining Wave filter modules and using your sampled waveforms processed to 2048 samples length.)
  • beepstreet_drambo.txt
  • Last modified: 2024/04/10 19:56
  • by _ki